

Multi-layered narrative thriller, combining elements of mystery and horror.Intriguing, touching and mature storytelling Rachel’s suicide happened ten years ago, and serves as a backdrop of the story that it seemed, at the start, to be more about unraveling Nicole’s complicated family history.Binaural audio for a truly immersive experience.Explore the vast and detailed hotel, unravelling the dark secrets of the family’s past.Knowing her own father had a role to play in the downfall of Rachel, Nicole relies on the support of a young FEMA agent to unearth the truth once and for all. As she unravels the secrets behind the suicide of teenage girl Rachel, she is snowed in on a lonely mountain and explores the abandoned family hotel. This unique and atmospheric first-person thriller tells the story of Nicole, a young woman driven by her mother’s dying wish to uncover her family’s dark past. This is a truly immersive gameplay experience that has a multilayered narrative, an ending influenced by player choice and binaural audio to keep anyone on the edge of their seats.

The Suicide of Rachel Foster is an intense first person investigation, where melancholy and nostalgia meld into a thrilling ghost tale. Rachel's story is not melancholic or poetic as the game represents it, it's just irresponsible.Publisher Daedalic Entertainment and developer ONE-O-ONE GAMES are happy to release the first-person horror thriller The Suicide of Rachel Foster on PlayStation 4 and Xbox One today. I barely know anything about this character apart from the fact that she was groomed starting when she was young, got pregnant by a man three times her age, and then took her own life. No letters, no flashbacks, no pages from a diary, nothing that attempts at giving her any voice. For a character whose name is in the title of the game, I know very little about her. The most damaging aspect of how the game frames this relationship is that Rachel has no voice throughout the entire game. It made me cringe, especially as the game's marketing focuses on Rachel's retainer, an object that emphasises how young she is. Making it in Unreal: exploring taboo love in The Suicide of Rachel Foster’s eerie hotel. There's a line where Rachel is described as 'mature for her age' as if it's some sort of excuse to her father's relationship with the teenager. Publisher Daedalic Entertainment Developer One-O-One Games. An attic with fairy lights hangs above a bed where sketches of the teenager posing naked lie scattered on top. The relationship is even more worrying because it's seen as romantic. It's revealed that Rachel was nine weeks pregnant when she died and clues indicate that she was groomed by Nicole's father from a young age. As the second half of the game begins to delve into the details about Nicole's father and Rachel's relationship, it becomes clear that One-O-One Games is treading into a territory that it is not equipped to handle. However, rummaging through Nicole's belongings and unearthing the history of the hotel is where Rachel Foster gets problematic. I felt like it was heading more in the direction of a ghost story than a mystery, which I was somewhat looking forward to. Another section has you watch the old battered VHS recordings of a ghost-hunting group that captures the crew's terrified reactions to something off-screen. In one chapter the power completely goes out and you have to navigate the pitch blackness using only the flash of a polaroid to guide you. Rummaging through Nicole's belongings and unearthing the history of the hotel is where Rachel Foster gets problematic It serves as a cosy safe haven within the confines of the hotel. Nicole's room has been kept exactly the same as when she left it.

You go from being scared about what around the corner of a narrow corridor, to massive ballrooms, dining halls, kitchens, and lounge areas where anything could be lurking. The hotel uses both its corridors and open spaces to build tension.
